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 Little Big Planet Cold Hard Cash

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Number of posts : 114
Age : 29
Location : Canada
Registration date : 2008-07-11

PostSubject: Little Big Planet Cold Hard Cash   Sun Jul 20, 2008 9:09 pm

"What's a better incentive to create a level in LittleBigPlanet than good, hard cold cash? According to recent comments by David Reeves, president of SCEE, that's what's planned for the upcoming community-driven platformer. "What we're trying to do with LittleBigPlanet is almost iTunes meets eBay in the sense that once an individual or a developer has qualified by producing certain levels or certain add-ons, they will then be able in the future to exchange these and make money out of them," Reeves notes. "Eventually, it's feasible that you might well see the first LittleBigPlanet millionaire!"

It appears that how much creators can charge for content is also user-determined. "Even if you charge less than one euro, it doesn't take many downloads if you've got a really strong LittleBigPlanet level for people to be able to make money. It's a great way for people to show others what they can do." This may give aspiring level designers a chance to not only show off their creativity, but turn their skills into profit." Story from PS3 fanboy

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Number of posts : 55
Location : Sarnia
Registration date : 2008-07-11

PostSubject: Re: Little Big Planet Cold Hard Cash   Tue Jul 22, 2008 12:10 am

Those of you who are thinking of using LittleBigPlanet as your ticket to champagne wishes and caviar dreams after reading our last post might want to rethink your plans. "SCEE and Media Molecule can guarantee that all consumer-generated content will be free at launch. We know how important this is to the LBP community and what we want most is for people to enjoy playing, creating and sharing their content," SCEE told Eurogamer after being notified of David Reeves' statements. They emphasized that Reeves "was talking about how user-generated content could potentially evolve in the long term" and that any future direction of LBP "will include the community and focus purely on enhancing the user experience."

Adding to the confusion, last month at GDC Paris during a keynote presentation, Media Molecule co-founder Mark Healey said "that's a fantastic idea" in response to a question of whether LBP user-generated content can be sold.

We think having the option of selling user-generated content, if implemented correctly, can be positive for the community. So did Reeves reveal something he wasn't suppose to yet? Can we kiss charging for LBP content good-bye?

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